About us

Why we build Tryll

Games are the most interactive medium people have made: the player doesn’t just watch or listen, they act, and the world is supposed to answer. That’s why we believe AI belongs in games before it belongs anywhere else. We build Tryll as hardcore gamers, for game developers, so the world can finally listen, remember and react to the person holding the controller.

Pick a founder or
SGPhotoSasha Glotov

Sasha Glotov

CEO

Grew an esports product to $1.5M ARR with Riot, ESL and BLAST. Built a B2B machine vision startup.

PerkHardcore gamer

Advisors

Quest givers who point us the right way

Alexander StojanovicStrategic advisor · AIVP AI R&D at Microsoft. Ex-CTO AI & ML at Oracle, Cisco and eBay
Pierre MoisanStrategic advisor · GamedevEx-VP at Megatoon and Frima Studio. Founder of Artmedia Studio
Gennadii Potapov
Gennadii PotapovFounding advisor · ConsoleCEO of General Arcade. Ported Baldur’s Gate, Stellaris and Crysis
Lidia Kozlova
Lidia KozlovaFounding advisor · DesignCEO and founder of Indomi Studio
Andrei MorozovFounding advisor · ConsoleCEO of Lunate Games. Ported Baldur’s Gate, Stellaris and Crysis

Team

The people who build Tryll every day

Miloš PetkovićTechnical lead · ex-Playrix
Nikolay Andreev
Nikolay AndreevHead of growth
DashaRole